![]() So KZ maps are combining the skill of knowing how to bhop with getting through the sometimes impossible obstacles of a climb map.Īlso, there's a glitch in either mod where if you land on the very edge of a surface, you not only maintain most of your initial speed, but you do not take any fall damage. There are scripts you can use in either mod to help give you a more automatic bhop, but the difficulty has always been higher in CS than in TFC to bhop. ![]() In TFC, when you jump and land, you have less friction when coming to a stop compared to CS which made bhopping easier. Where TFC had mostly climb or bhop maps, KZ really shined in CS because it took the combination of bhop and climb maps to a new level. In CS, the maps were much more difficult because of the difference when you land from a jump compared to TFC.
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